Showing posts with label education. Show all posts
Showing posts with label education. Show all posts

Friday, August 17, 2012

Award Day and Leadership Training: Leaders of Today cultivating Leaders of Tomorrow

After spending four days with teachers, it was soon time to celebrate with the students. That means: The Globeys!

A view of the prizes!
Who needs the Olympics when you have this?

For those who don’t know, The Globeys is Globaloria’s annual award ceremony for student games. We have a ceremony for each of the states we work with, this year’s being Texas, California, and West Virginia. Because Globaloria focuses on effort and creativity, we don’t solely look at whose games work the best. We look for a good idea, originality, education factor, and how much effort went into the production of the game. So, potential is just as important in doing well in this competition as quality would be.

The energy during the ceremony was fantastic! Everyone was very excited to be there. It was especially nice to see the smiling students and their hard work being shown off. In addition, for me, it was nice to see how everyone’s hard work – from the school’s side, with teachers, students, and administrators to the World Wide Workshop side, with Shannon, Denise, and many others – came together. It really helped me understand the impact that everyone’s roles have. Kudos to everyone making this all possible!

All of the winners!
The Winners!
After the Globeys, we had another training session devoted to training administrators. We did not have them make games, but we did show them the tools they needed to support their teachers. It was nice to see the administrators take such an active role in Globaloria.

After getting the administrators up to speed, we all headed to the Leadership Inspiration Awards at the Caperton manor. Being a newcomer to Globaloria, it was a very eye-opening experience. Various principals and superintendents shared their Globaloria stories, which really showed me how devoted everyone was to the mission of Globaloria. Overall, the entire trip was amazing, and I encourage anyone that has an opportunity to go to a Globaloria training to go and do it!

- Jonathan

Thursday, June 11, 2009

Collaboration at the Globaloria Advisory Board Meeting

I was thrilled to attend the Globaloria Advisory Board Meeting in Charleston on June 2nd. It isn't often that policy makers, government officials, industry leaders, school administrators, educators and students come together to share their perspectives on the learning process. This kind of "meeting of the minds" is crucial for the success of any educational intervention – especially one that is as new and innovative as Globaloria.

A fundamental tenet of the Globaloria learning philosophy is collaboration. Globaloria encourages joint learning, creation and exploration among both students and educators. It utilizes technology to create an active statewide virtual learning community that transcends the physical borders separating schools and districts. As cool as this is, last week's Advisory Board meeting reminds us that there is no substitute for the dynamic interchange that takes place when we're able to gather in the same room to share perspectives on Globaloria.

Educators panel, (left to right): Ingrida Barker (Sandy River Middle School), Angela Cruikshank (Capital High School) and Denise Stalnaker (Randolph Technical Center).

I especially enjoyed listening to the educators reflect on their Globaloria experiences. Randolph Technical Center (RTC) teacher Denise Stalnaker claimed with Globaloria, “I think I'm a better teacher, but I'm doing less teaching.” Ingrida Barker from Sandy River Middle School agreed that the program "pushes you as an educator." The panel, which also included Angela Cruikshank, a teacher at Capital High School, Clinton Giles, principal of Capital High School and Don Johnson, principal of RTC, variously reflected on the challenges and successes they experienced with Globaloria's forward-looking program.

It strikes me that many of the educator's comments mirrored one student presenter's feelings on Globaloria. “I didn't think I'd get anywhere in this program" said Tyler, a game designer from Capital High School, "I thought I was just screwed.”

When First Lady Gayle Manchin asked Tyler how he felt when he was able to overcome his trepidation and succeed with Globaloria, he replied succinctly: “It made me want to jump around a lot.”

Clearly, Tyler has a way with words.

Tyler presents his game at the Globaloria Advisory Board Meeting.

The prevailing sentiment of the June 2009 Advisory Board Meeting was an embrace of productive challenges and the continued commitment to work together as we advance into the future.

In light of all this, I have to agree with Don Johnson who claims, "it is such an exciting time to be in education."

You could even say, it makes me want to jump around a lot.

Your GB,
Rachel

Thursday, September 25, 2008

Check out this Great Video

This video should make you feel really good about being a part of the Globaloria Program here in West Virginia.  A passionate teacher makes a presentation about how education might look in the Google Age.

 



If you can't see the video, go here.
http://www.viddler.com/explore/geoffd/videos/50/

Tuesday, January 15, 2008

BBS Interviews Dr. Caperton

Dr. Idit Caperton was interviewed by the BBC about Globaloria. Here are the details.

BBC's "CULTURE SHOCK" -- Philip Dodd and Martin Raymond of the Future Laboratory discuss new ideas, inventions and trends.

In this edition (27 minutes-long):

1. Canaries for the Age of Terror
Using cockroaches and genetically modified fish as biosensors to guard our homes against chemical and biological agents: Austrian designer Marei Wollersberger explains why she designed a bio-safe home.

2. Internet Reputation Defenders
Worried that what’s written about you on the internet might put off potential employers? Don’t want your new partner to see those embarrassing pictures of you and your previous girlfriend on Facebook? Michael Fertik’s Reputation Defender offers to spruce-up your internet image.

3. 21st Century Games (last segment, starts at about 16 minutes into the show)
Forget computer games for kids. What they really want – and what might also give them a chance to get a decent job - are computer games that they design themselves. Idit Caperton's new internet project MyGLife teaches kids from deprived backgrounds how to build web 2.0 games and the value of collaborating online with people from other countries.
http://www.bbc.co.uk/worldservice/programmes/culture_shock.shtml

It will be broadcast live from Monday 14th January worldwide. Here is a tool to find out how you can listen wherever you are http://www.bbc.co.uk/cgi-bin/worldservice/psims/ScheduleSDT.cgi

You can listen online for seven days after the 14th ( and download it ) : http://www.bbc.co.uk/worldservice/programmes/culture_shock.shtml

Monday, January 7, 2008

Welcome Back and Creative Kick Start

I realize that many of you involved in the MyGLife project are just getting back from the holiday break and from the winter storm that passed through last week. I just wanted to say welcome back and I will be watching for those new and creative game ideas that I can spotlight on this blog. If any of you know of some great work that is happening that I haven't shared on this blog, LET ME KNOW!

Also, I just had to share these two videos... A few years back was privileged to be a participant in a workshop by Ben Zander. It was totally incredible. When I found these videos I thought it would be great to share with anyone looking for a creative jumpstart to the new year.

Working with Youth



Presenting on Transformation

Friday, January 4, 2008

Nine Questions with Dr. Idit Harel Caperton

As the new Program Manager of Globaloria-WV, I have the wonderful opportunity to build an online community to support our project. I thought it would be great to interview my new (boss) colleague and get some answers to just what Globaloria is and how it is going to impact education in West Virginia. For those of you who are not familiar with Dr. Caperton I provided a brief bio on her incredible career.




Dr. Caperton is a pioneer in the utilization of new-media technology for promoting creative learning, democracy and globalization through Constructionist Learning theory. She founded the World Wide Workshop for Children’s Media Technology & Learning in 2004 to leverage her unique blend of award-winning research, business acumen and leadership in

new-media projects around the world. Throughout the 1980s and 1990s, Dr. Caperton conducted breakthrough research as a Research Scientist at the MIT Media Lab. In 1995, she implemented her research when she founded MaMaMedia Inc. and launched MaMaMedia.com, ConnectedFamily.com, and Papert.org. Dr. Caperton was honored by the Network of Educators in Science and Technology and MIT in 2002 “for devotion, innovation, and imagination in science and technology on behalf of children and youth around the world.”




The Nine Questions

Let’s start with your current organization. Tell us a little bit about the World Wide Workshop?

Well, first let me thank you for your efforts on the new Globaloria-WV blog. The World Wide Workshop is an educational organization dedicated to conceptualizing and developing applications of Internet media technology to enhance learning, creativity and understanding among children and youth in developing communities around the world. We invent and demonstrate new ways of using Internet media technologies and online communities to put young people in charge of their own learning -- in and outside the classroom. We are based in New York, but working on projects throughout the world. You can learn more at our website. (http://www.worldwideworkshop.org)

As the Founder and creator of the vision, what was your inspiration for Globaloria and the MyGLife Project?

Well, since the summer of 2006 we have been developing the Globaloria program, and testing an innovative open-source Web 2.0 platform and curriculum called MyGlobalLife.org. We had in mind to create a powerful social network for teaching and learning, based on research and practice about the benefits of youth-led learning through game design and programming. We also wanted our social network’s members to be super-focused on learning how to create interactive games for educational purposes and social change.

The background on Globaloria is that it is based on a rich history of field building in the area of Digital Media and Learning. Its foundation is my earlier work with Seymour Papert at MIT Media Lab in the 1980's where we established the value for ‘children as software designers’ for educational purposes. Then we leveraged the work we did in the 1990's during the 'first Internet era' to launch MaMaMedia (www.MaMaMedia.com). It was the first creative website for young children that won numerous awards for its participatory approach to media (children were educated to use the Internet for making media and being imaginative and not simply consuming media and information). In the first decade of the 21st century, we are aiming once again to establish a new sub-field in Digital Media and Learning. We are creating an open-source online studio, a virtual community of practice, for youth to become members of a virtual network of young designers of software applications and web-games for social change and educational purposes. This time around, we are using the most contemporary Web 2.0 networked media technology to make this happen.

Given that Globaloria is “global” project why did you choose West Virginia?

We chose West Virginia based on the opportunity presented by its people. Last year, the Governor and the First Lady (with the help of their advisor Nancy Sturm) looked for innovative programs that integrate the newest technologies into innovative learning. They were also interested in the role of games in education. Our program was different because it is not just about how to use existing games for education (games for science or mathematics learning), but rather – how the making of games, designing and programming games, can be in itself an educational process of the best kind. The First Lady who is an excellent educator and knows a great deal about learning theory got all excited. She got it. It’s an experiment with a huge vision. I admire that a Governor and First Lady have the vision and courage to try something like this on a state-wide scale.

West Virginia needs to figure out how to improve its education and engage its students and use technology smartly, as well as how to grow new capabilities in the state for its economic development and finally how to keep its youngsters in the state. We hope that a program like Globaloria will provide an answer to all that – 1) engage WV youth in the most advanced form of learning, 2) provide opportunities for internships and employment via then Internet which is getting very popular worldwide, 3) contribute to the state’s economic development in the long term, and 4) provide young citizens jobs that allow them to stay in the state. Why should we hire game developers and software developers and creative digital designers from India or China if we can employ thousands of brilliant and dedicated West Virginians?

How is MyGLife any different then other project-based learning initiatives?

The value of MyGLife starts with having people buy into the theory first – the constructionist learning theory. We want educators to think and reflect on their own personal learning experiences – instances of their own creativity and personal histories. They should ask themselves, “What have been my best learning experiences?” The answer is usually a teacher or a parent that made them active learners, where they created something of their own, worked on a complex project, worked on something they invented and were passionate about. This is what MyGLife is based on and why it is a model for developing meaningful learning opportunities. But we add to this theory the new world of the so called ‘social networking and Web2.0.’ As students work on their games, they are also connected in a network and can share ideas and exchange media. The learning theory is not new. But executing it on a state-wide and global network, that’s new.

What is the relationship between MyGLife and the 21st Century Skills that teachers have heard so much about?

There are many similarities. However, I believe we are taking it a few steps further. The Globaloria approach is driving students into greater complexity, and self-learning to create within an open-source online studio, a virtual community of practice. We literally ask youth to become digital designers of web-based software applications and games for social change and educational purposes -- using contemporary Web 2.0 networked media technology. This means there is a direct relationship with the identified 21st Century skills, but the way they called “21st Century Skills was schoolified – many teachers stop at surfing or doing research using Google.

Our Globaloria students are doing all that but also think about an original idea, that evolves into a complex, long-term project that they develop individually and in teams, over a long period of time. They learn to use media wiki and blogging and they drive the entire experience. It’s hard, because most of the support they are getting is virtual – and they complaint at first. But this is something they must learn in the 21st Century. This is the future of work too. Companies are becoming global and often employees have to learn new skills through virtual self-learning. They also have to work in global teams and publish daily progress and perform digitally. We hope that our program will help push the definition of 21st Century skills forward to be more connected to the necessities of the real professional world

A question that I know that answer to, but need to ask, do students really learn to make games?

Absolutely. They each use their own computer, and they are all connected to the Internet, it’s now possible to let kids free in a big virtual world where they can choreograph their ideas, animate and create things, and do things that are really rich in concepts. This approach leads to constructing with digital objects, playing with digital media on the computer in order to develop creativity and imagination as well as entrepreneurial skills. The MyGLife curriculum facilitates for students, the skills to design an educational game, create the digital media, and work collaboratively through the platform. We also encourage the students to design and develop games that will have a positive impact in their communities.

So much has been discussed on the web about web2.0 and learning, do you think that it is hype or do you feel it is an important to examine?

While all new technologies have some level of hype, when implemented through a research-based framework, certain web2.0 technologies can provide the tools that enable constructionist learning with in a networked context – that’s powerful. Here we are, a team of experienced professionals in NYC, connecting daily to educators and students in rural WV. To address the best way to implement these new technologies we articulated what constructionist learning is all about in simpler and more commercial terms. We emphasize over and again that the most important skills for the new millennium are “the three Xs:” eXploring, eXpressing and eXchanging ideas by using the new digital media. The first X, eXploring, takes advantage of people’s natural passion for learning and discovery. When a student discovers for herself rather than being told is when learning resonates. Games and simulations are an ideal learning environment for discovery. The second, eXpressing, is learning how to use a vast palette of tools to become designers, builders and architects of our own ideas. Youth love using digital media to become versatile and effective communicators of ideas. The third X, eXchanging, is the sharing of ideas with others. It is my belief that real learning occurs best within a networked, social context, in an environment where you can exchange ideas, ask questions and work with peers and experts. Moreover, through eXchanging, young people who are used to be rather disengaged in today’s schools, become more active participants in their learning, not passive absorbers of information.

So to re-address the question, when web2.0 technologies can be used to enable the three X’s they can be powerful learning tools. We are continually examining what the best tools and methods are for the students to learn in this style.

What is your long term vision for this project?

Our short-term goal for West Virginia is to identify several groups of educators and students (at the middle school, high school, and college level) who are willing to engage and become active, contributing members of the Globaloria community. Wes Virginia will become the flagship state, the model. Our long-term goals for the Globaloria project are many. One is to involve several other disadvantaged, underprivileged, and third-world communities both in the United States and around the world. In the next 3-5 years we will form new partnerships and raise the necessary funding for further developments and testing of our Web 2.0 platform and social network and integrate various sets of community-sensitive, virtual learning tools (e.g., websites, wikis, blogs, games, tutorials) to support further use in WV, as well as other states and nations worldwide. Eventually we hope to build multiple platforms that will be like “starter kits” and a series of discipline specific networks -- one network for youth designing global games for social change and education www.MyGLife.org; one network for science education – www.MySLife.org – where young people build simulations and games for science; and one for health – MyHLife.org - where youth can design games for learning about health-related topics from what is HIV and Malaria to the life cycle of the mosquito.

What do you think will be or could be the long term impact of this project on West Virginia?

We believe that a project of this kind can greatly contribute to the future employability of youth such as in the case of West Virginia, and therefore to the economic development of the state. Our dream for Globaloria graduates is to get jobs online as wiki-based software developers, game or simulations programmers, and technical managers -- do it virtually much like we run this network and other projects we work on as professionals these days – and they will not need to leave WV! If this project succeeds as planned, West Virginia could become a model state for it’s educational innovation with technology, and at the same time a model for using technology for entrepreneurship development, economic development and for contributing to our nation’s and the world’s innovative economy at large.

Final Note: I just want to thank Idit for taking the time to share with me and create this post. If you have any questions about our project, the approach, or how it will impact WV leave a comment, email me, or engage in the community.

Friday, December 28, 2007

Creating a Learning-Centered Learning Environment: More then a dream?

Read this quote from Will's blog post today.

All of which started me thinking, about a different model, one that is built on really small groups of students that meet in physical space studying and learning about the topics they are passionate about and who are also connected to other small groups of students with like minded passions from anywhere in the world via the Live Web, where long term collaborations and research and learning can happen over extended periods, all of it real work for real audiences, published and reviewed by engaged readers participants acting as mentors from global audiences. The adults in the room are co-learners with the students but also educators who can model and navigate the skills and competencies, the “network literacies” (sorry, Tom) that the kids in the room need to have to leverage the connections they help facilitate. And there might be some high-level, virtual administration in there somewhere, to make sure the connections and logistics are working. And there might be parents learning alongside their students, and others who are involved at different levels of the process. Regardless, it’s a place where learning is at the heart of everything. Not grades. Not tests. Not college acceptances.I know, I know. I’m dreaming here. But heck, it’s the New Year. It’s a time for dreaming…

Weblogg-ed » Some New Year’s Dreaming

Does this sound a little familiar? Go read the entire post and the associated links that he references. Do you think that the MyGLife.org has these characteristics? If you could create a learning environment of your dreams, what would it look like? Maybe this isn't happening (yet) what do we need to do to get this kind of environment working? Any thoughts? Leave a comment.