Wednesday, April 2, 2008

Teaching Game Design

I am so excited... Denise Stalnaker has shared another post with me and I am sharing it with you....

There are some days that I feel like I don’t know anything and other days when I feel that I might just be getting ahead. This feeling was one of the main obstacles that I had to face when I started teaching business technology classes. When I had taught other classes I knew the content or at least 80-90percent of it. However, I am lucky if I know 20-30% of the features of the software that I teach. At first I felt stressed about it but now I have learned to let the students do the leading. If they know more than me I put them to work helping other students, teaching me or doing special projects. There are days when it still bothers me that I don’t know certain information but generally that feeling goes away once I see the work of the students.

I also try to talk to students about technology advances. At least 5 years ago a few of my students told me I needed to get Flash. My principal allowed me to purchase a copy and I tried to use it. I was lost so about two weeks later two of my students in web page design were ahead so I gave it to them to learn. Approximately 20 minutes later they were showing me how to do the basics.

As I teach game design there are days when I cannot help the students but I have learned that figuring things out together or assigning another student to help work just as well. I really hope this is 21st Century learning because I know I am learning “tons” and hopefully preventing Alzheimer’s in the process.


Anonymous said...

To teach game design, there are basic principles of all teaching. See the new book on "Teaching and Helping Students Think and Do Better".

Lee Kraus said...

Thanks for the comment. We will have to check it out. Lee