Wednesday, June 11, 2008
Game Presesntation: Behing the Scenes
Of course it is also important to point out that one of the students created the video completely on his own. Great Job!
Monday, June 9, 2008
Games For Change: Globaloria is a Model
David Kirkpatrick from Fortune Magazine published today a piece following a conference last week in NYC called “Games for Change.”
Globaloria is mentioned a bit at the end of this piece!
http://money.cnn.com/2008/06
Wednesday, May 21, 2008
Transparency in Learning
Within Globaloria we support this by leveraging the easy-to-edit wiki platform, blogs, and a collaboration tool, making it possible to post, share, comment, and engage around the game design process. This has been really helpful with learners when they are designing their game and when they are learning the necessary Flash skills required to build a game.
It is important to note, however, that to leverage this power of "transparency" and support of the social network, you must engage in posting your files, sharing your ideas, and commenting on others work. So, if you are a current member of the Globaloria community, post your work, start a blog, or comment on someone else's page.
You will be amazed at how fast you start to learn how to improve your game!
Friday, May 2, 2008
Flash Tip: How to create a Score Counter
I need to know how to get a score counter to go up when my rabbit collects a carrot.
Developer Response:
Setup a variable outside of any function so that all scripts can access it.
var scoreAmt:Number;
Create a dynamic text field in the stage and give it a name(score).
http://smartwebby.com/Flash
Add to or subtract from scoreAmt.
scoreAmt += 5; //adds 5
scoreAmt -=5; //subtracts 5
Set the text to the variable.
score = scoreAmt;
Note:There are two ways to set a value to a text field. The tutorial shows the old way of using the var in the Properties box. The new way is to name the text field through the Instance box. In that case you will set it's contents like this. You only need to use one method.
score.text = scoreAmt.
Can any one add to this?
Thursday, May 1, 2008
Note about the evaluation tools.
Note: A guest post by Denise Stalnaker.
I just wanted to let everyone know that the evaluation tools are very effective. My students were given the forms in advance when preparing for presentations and were told that they would be evaluated by someone other than me. Some groups did well and some did not but they all agreed that they were judged fairly and agreed with the scores.
One of my students said that, “We work better by the seat of our pants.” However, very quickly another student spoke up and said, “No that is what we did. That doesn’t mean it is better.” The group proceeded to discuss their presentation and agreed they were not prepared and it was reflected in their performance. They have to give another presentation in May and are already thinking and planning the presentation.
If Shannon and Lee have another online Training Session on the presentation tools try to take part. You will get advice on how to prepare your students which is very helpful.
Monday, April 21, 2008
A TASTE OF A FEW GLOBALORIA EXPERIENCES
1. A world-history game called - Zeitgeist
Being produced by “the Five Experimental Ninjas” (the group name of high school students from a Globaloria-WV Program at RTC that meets daily) – this is very creative in terms of art, storyline, and music. It also shows some more advanced flash game coding:
http://www.myglife.org/usa/wv/mctcwiki/images/4/4c/TheFiveExperimentalNinjasEgypt1.swf
2. The Adventure West Virginia game
Being produced collaboratively by 10 students at MCTC (Marshal Community Technical College) this game is coming also along really well. It’s sort of a tourism game – helping users to learn about West Virginia history, resources and culture. The final game presentation is next week, but this link below shows many skills acquired already -- their game proposal, schedule, paper prototyping video, characters, interface and an initial pass at a snowboarding mini game:
http://www.myglife.org/usa/wv/mctcwiki/index.php/Adventure_West_Virginia
3. At Man HS, a rural WV school in a very small town, the Globaloria Program is implemented a few times per week as an Afterschool Program with 5 students. Please see (a yet-to-be-named) oral health game, “where you fend off sweets with a toothbrush and toothpaste”:
http://www.myglife.org/usa/wv/hsta-manwiki/images/7/71/Ggame.swf
Note: Here’s the student idea that inspired this game:
http://www.myglife.org/usa/wv/hsta-manwiki/index.php/Dream_Game_Idea
4. At Capital HS, in Charleston WV, Globaloria is implemented a few times per week as an Afterschool Program. Please see “Falling Food, a game about healthy eating habits,” that is being developed by 2 ninth-grade girls. See the game description, character work and a very preliminary version of the game here. Click inside the game window at the very bottom of the page and use your arrow keys to move their character “Bob”:
http://www.myglife.org/usa/wv/hsta-capitalwiki/index.php/User:Itsmelexi
Thursday, April 17, 2008
Great Game Presentations

The RTC students made the drive from Randolph County and presented a game about time travel. They had a really creative game interface, multiple levels, authentic music, and interactive game play. Each student talked about all the work they put into the game.

The MCTC students showed two functional games on snowboarding and rafting. The whole team shared their roles, including programming, graphic arts, research, and program management. It was great.
I will share more soon. I promise.
Monday, April 14, 2008
FInal Game Presentations

For your Game Presentation:
(note: my links are to Capital's Wiki, but they are on all wikis)
This first one is kind of obvious. Check out the Presentation topic in the Game Design section. This section walks you through the presentation process and helps you think about what you need to do before your presentation and after. It also provides a quick video with presentation tips.
The second topic you should review is Game Concept Project. It reminds you of what content or topics would be good in your presentation. If you can answer these questions it will go along way to being prepared.
For your Playable Game:
If you are presenting a playable game then you need to review the Playable Game topic. This will focus you on the key components of the game and provide tips on how you should present it.
We are really excited about the opportunity to see these final games. Good Luck!
Tuesday, April 8, 2008
Game Design Challenges
Everyone out there—I am interested in hearing from you. What has been the biggest challenge doing game design at your school? What has been the greatest reward?
My challenge has been determining what to use for test grades and how to score assignments as a test grade. My reward has been being able to see what my students were able to achieve and produce. From graphics to music to movement to game concept, I have been impressed with what the students have created.
This is my reward—Game Design II Game—
http://www.myglife.org/usa/wv/mctcwiki/index.php/The_Five_Experimental_Ninjas
or
http://www.myglife.org/usa/wv/mctcwiki/images/1/18/Zeit_Geist_total_tb2.swf
Let us learn from each other’s challenges and share in the joy of the rewards.
Monday, April 7, 2008
The Value of Wiki Collaboration
